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Base struct for point info wrapper which holds focus and zoom Child classes should hold the point info itself
| Name | FDataTablePointInfoBase |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/LensData.h |
| Include Path | #include "LensData.h" |
Syntax
USTRUCT (BlueprintType )
struct FDataTablePointInfoBase
Derived Classes
FDataTablePointInfoBase derived class hierarchy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LensData.h | |||
FDataTablePointInfoBase
(
const float InFocus, |
LensData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Focus | float | Point Focus Value | LensData.h |
|
| Zoom | float | Point Zoom Value | LensData.h |
|