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TObjectPtr< UCalibrationPointComponent > |
BottomLeft |
BottomLeft calibration point |
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TObjectPtr< UCalibrationPointComponent > |
BottomRight |
BottomRight calibration point |
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TObjectPtr< UCalibrationPointComponent > |
Center |
Center calibration point |
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TObjectPtr< UStaticMesh > |
CubeMesh |
The static mesh that we are going to use for all the cubes |
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TObjectPtr< UMaterialInterface > |
EvenCubeMaterial |
The material that we are going to use for all the even cubes |
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int32 |
NumCornerCols |
Number of columns. It is one of the parameters cv::findChessboardCorners needs |
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int32 |
NumCornerRows |
Number of rows. It is one of the parameters cv::findChessboardCorners needs |
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TObjectPtr< UMaterialInterface > |
OddCubeMaterial |
The material that we are going to use for all the odd cubes |
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TObjectPtr< USceneComponent > |
Root |
Root component, gives the Actor a transform |
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float |
SquareSideLength |
Length of the side of each square. |
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float |
Thickness |
Thickness of checkerboard. Not used for calibration purposes. |
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TObjectPtr< UCalibrationPointComponent > |
TopLeft |
TopLeft calibration point |
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TObjectPtr< UCalibrationPointComponent > |
TopRight |
TopRight calibration point |