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API > API/Plugins > API/Plugins/CableComponent
An actor that renders a simulated cable
| Name | ACableActor |
| Type | class |
| Header File | /Engine/Plugins/Runtime/CableComponent/Source/CableComponent/Classes/CableActor.h |
| Include Path | #include "CableActor.h" |
Syntax
UCLASS (MinimalAPI, HideCategories=(Input, Replication),
ShowCategories=("Input|MouseInput", "Input|TouchInput"))
class ACableActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ACableActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ACableActor
(
const FObjectInitializer& ObjectInitializer |
CableActor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CableComponent | TObjectPtr< class UCableComponent > | Cable component that performs simulation and rendering | CableActor.h |
|