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API > API/Plugins > API/Plugins/Buoyancy > API/Plugins/Buoyancy/UBuoyancyRuntimeSettings
Syntax
UPROPERTY (EditAnywhere, Config, Category=Buoyancy, Meta=(ClampMin=0, ForceUnits="g/cm3"))
bool bBuoyancyEnabled
Remarks
Whether or not the buoyancy subsystem should run. The subsystem has a public interface for enabling/disabling, so it's possible that a game overrides this at runtime