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API > API/Plugins > API/Plugins/Buoyancy
| Name | IBuoyancyEventInterface |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Buoyancy/Source/Runtime/Public/BuoyancyEventInterface.h |
| Include Path | #include "BuoyancyEventInterface.h" |
Syntax
class IBuoyancyEventInterface
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnSurfaceTouchBegin
(
AWaterBody* WaterBodyActor, |
Called when part of a submerged simulated actor first comes in contact with a water surface. | BuoyancyEventInterface.h |
|
void OnSurfaceTouchBegin_Native
(
UPrimitiveComponent* WaterComponent, |
Called when part of a submerged simulated actor first comes in contact with a water surface. | BuoyancyEventInterface.h | |
void OnSurfaceTouchEnd
(
AWaterBody* WaterBodyActor, |
Called when a submerged body loses contact with all water surfaces. | BuoyancyEventInterface.h |
|
void OnSurfaceTouchEnd_Native
(
UPrimitiveComponent* WaterComponent, |
Called when a submerged body loses contact with all water surfaces. | BuoyancyEventInterface.h | |
void OnSurfaceTouching
(
AWaterBody* WaterBodyActor, |
Called continually while objects maintain contact with a water surface. | BuoyancyEventInterface.h |
|
void OnSurfaceTouching_Native
(
UPrimitiveComponent* WaterComponent, |
Called continually while objects maintain contact with a water surface. | BuoyancyEventInterface.h |