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API > API/Plugins > API/Plugins/Buoyancy
| Name | FSplineKeyCacheGrid |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Buoyancy/Source/Runtime/Public/BuoyancyWaterSplineKeyCacheGrid.h |
| Include Path | #include "BuoyancyWaterSplineKeyCacheGrid.h" |
Syntax
class FSplineKeyCacheGrid
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FSplineKeyCache | TMap< const FBuoyancyWaterSplineData *, TMap< Chaos::TVec3< int32 >, float > > | BuoyancyWaterSplineKeyCacheGrid.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CacheLimit | uint32 | BuoyancyWaterSplineKeyCacheGrid.h | ||
| GridSize | float | BuoyancyWaterSplineKeyCacheGrid.h | ||
| SplineKeyCache | FSplineKeyCache | BuoyancyWaterSplineKeyCacheGrid.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachSplineKey
(
const TFunction< void(const FBuoyancyWaterSplineData&, const FVector&, float)>& Lambda |
BuoyancyWaterSplineKeyCacheGrid.h | ||
SIZE_T GetAllocatedSize() |
BuoyancyWaterSplineKeyCacheGrid.h | ||
uint32 GetCacheLimit() |
BuoyancyWaterSplineKeyCacheGrid.h | ||
float GetClosestSplineKey
(
const FBuoyancyWaterSplineData& WaterSplineData, |
BuoyancyWaterSplineKeyCacheGrid.h | ||
float GetGridSize() |
BuoyancyWaterSplineKeyCacheGrid.h | ||
void Reset() |
BuoyancyWaterSplineKeyCacheGrid.h | ||
void SetCacheLimit
(
const uint32 InCacheLimit |
BuoyancyWaterSplineKeyCacheGrid.h | ||
void SetGridSize
(
const float InGridSize |
BuoyancyWaterSplineKeyCacheGrid.h |