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API > API/Plugins > API/Plugins/Buoyancy
| Name | FBuoyancySubsystemSimCallbackOutput |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Buoyancy/Source/Runtime/Public/BuoyancySubsystem.h |
| Include Path | #include "BuoyancySubsystem.h" |
Syntax
struct FBuoyancySubsystemSimCallbackOutput : public Chaos::FSimCallbackOutput
Inheritance Hierarchy
- FSimCallbackOutput → FBuoyancySubsystemSimCallbackOutput
Structs
| Name | Remarks |
|---|---|
| FSurfaceTouch |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AllocatedSize | TOptional< uint32 > | Optional update to allocated num bytes. | BuoyancySubsystem.h | |
| SurfaceTouches | TArray< FSurfaceTouch > | BuoyancySubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
BuoyancySubsystem.h |