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Metadata for submersions, used for event callbacks.
| Name | FBuoyancySubmersionMetaData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Buoyancy/Source/Runtime/Public/BuoyancyParticleData.h |
| Include Path | #include "BuoyancyParticleData.h" |
Syntax
struct FBuoyancySubmersionMetaData
Structs
| Name | Remarks |
|---|---|
| FWaterContact |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| MaxNumWaterContacts | int32 | How many metadata's allowed per submerged particle. | BuoyancyParticleData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| WaterContacts | TArray< FWaterContact, TInlineAllocator< MaxNumWaterContacts > > | BuoyancyParticleData.h |