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API > API/Plugins > API/Plugins/Buoyancy
A minimal struct of data tracking all the submersions in a frame.
| Name | FBuoyancySubmersion |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Buoyancy/Source/Runtime/Public/BuoyancyParticleData.h |
| Include Path | #include "BuoyancyParticleData.h" |
Syntax
struct FBuoyancySubmersion
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CoM | FVector | BuoyancyParticleData.h | ||
| DeltaV | FVector | BuoyancyParticleData.h | ||
| DeltaW | FVector | BuoyancyParticleData.h | ||
| HasIntegratedQuantities | bool | #todo(dmp): only used for accurate submersion calculations for now because we integrate those per body. | BuoyancyParticleData.h | |
| Norm | FVector | BuoyancyParticleData.h | ||
| Particle | Chaos::FPBDRigidParticleHandle * | BuoyancyParticleData.h | ||
| SyncTimestamp | TWeakPtr< FProxyTimestampBase, ESPMode::ThreadSafe > | BuoyancyParticleData.h | ||
| Vel | FVector | BuoyancyParticleData.h | ||
| Vol | float | BuoyancyParticleData.h |