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Abstract class to sample water for a given particle
| Name | FBuoyancyShape |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Buoyancy/Source/Runtime/Public/BuoyancyAlgorithms.h |
| Include Path | #include "BuoyancyAlgorithms.h" |
Syntax
class FBuoyancyShape
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBuoyancyShape() |
BuoyancyAlgorithms.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FBuoyancyShape() |
BuoyancyAlgorithms.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
Chaos::FVec3 GetCenter() |
BuoyancyAlgorithms.h | ||
void GetEdgeVertices
(
int EdgeIndex, |
BuoyancyAlgorithms.h | ||
int32 GetFaceEdge
(
const int FaceIndex, |
BuoyancyAlgorithms.h | ||
int32 GetFaceVertex
(
const int FaceIndex, |
BuoyancyAlgorithms.h | ||
Chaos::FVec3 GetVertex
(
int32 Index |
BuoyancyAlgorithms.h | ||
void Initialize() |
BuoyancyAlgorithms.h | ||
int32 NumEdges() |
BuoyancyAlgorithms.h | ||
int32 NumFaces() |
BuoyancyAlgorithms.h | ||
int NumFaceVertices
(
const int Index |
BuoyancyAlgorithms.h | ||
int NumMaxIntersectionsPoints() |
BuoyancyAlgorithms.h | ||
int32 NumVertices() |
BuoyancyAlgorithms.h |