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API > API/Plugins > API/Plugins/Buoyancy
Buoyancy Settings
| Name | FBuoyancySettings |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Buoyancy/Source/Runtime/Public/BuoyancySubsystem.h |
| Include Path | #include "BuoyancySubsystem.h" |
Syntax
struct FBuoyancySettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bKeepAwake | bool | Force buoyant particles which are in water to stay awake. | BuoyancySubsystem.h | |
| bSplineKeyCacheGrid | bool | BuoyancySubsystem.h | ||
| MaxDeltaV | float | BuoyancySubsystem.h | ||
| MaxDeltaW | float | BuoyancySubsystem.h | ||
| MaxNumBoundsSubdivisions | int32 | BuoyancySubsystem.h | ||
| MinBoundsSubdivisionVol | float | BuoyancySubsystem.h | ||
| MinVelocityForSurfaceTouchCallback | float | BuoyancySubsystem.h | ||
| SplineKeyCacheGridSize | float | BuoyancySubsystem.h | ||
| SplineKeyCacheLimit | uint32 | BuoyancySubsystem.h | ||
| SurfaceTouchCallbackFlags | uint8 | BuoyancySubsystem.h | ||
| WaterCollisionChannel | ECollisionChannel | BuoyancySubsystem.h | ||
| WaterDensity | float | Density of water is about 1g/cm^3 Source: https://en.wikipedia.org/wiki/Properties_of_water | BuoyancySubsystem.h | |
| WaterDrag | float | BuoyancySubsystem.h |