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API > API/Plugins > API/Plugins/Buoyancy
References
| Module | Buoyancy |
| Header | /Engine/Plugins/Experimental/Buoyancy/Source/Runtime/Public/BuoyancySubsystem.h |
| Include | #include "BuoyancySubsystem.h" |
Syntax
struct FBuoyancyInteraction
Remarks
Buoyancy Sim Callback Each particle will have a list of potential midphases to process, which must be sorted in descending Z order. This struct is used to store them
Variables
| Type | Name | Description | |
|---|---|---|---|
| FVector | ClosestPoint | ||
| float | ClosestSplineKey | ||
| Chaos::FPBDRigidParticleHandle * | RigidParticle | ||
| Chaos::FGeometryParticleHandle * | WaterParticle | ||
| const FBuoyancyWaterSplineData & | WaterSpline |