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API > API/Plugins > API/Plugins/Buoyancy
| Name | FBuoyancyConvexShape |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Buoyancy/Source/Runtime/Public/BuoyancyAlgorithms.h |
| Include Path | #include "BuoyancyAlgorithms.h" |
Syntax
class FBuoyancyConvexShape : public BuoyancyAlgorithms::FBuoyancyShape
Inheritance Hierarchy
- FBuoyancyShape → FBuoyancyConvexShape
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBuoyancyConvexShape
(
const Chaos::FConvex* InConvex |
BuoyancyAlgorithms.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Convex | const Chaos::FConvex * | BuoyancyAlgorithms.h | ||
| HalfEdgeToEdge | TArray< int32, TInlineAllocator< FBuoyancyShapeTopologyLimits::MaxEdgesPerShape *2 > > | BuoyancyAlgorithms.h |
Functions
Public
Overridden from FBuoyancyShape
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual Chaos::FVec3 GetCenter() |
BuoyancyAlgorithms.h | ||
virtual void GetEdgeVertices
(
int EdgeIndex, |
BuoyancyAlgorithms.h | ||
virtual int32 GetFaceEdge
(
const int FaceIndex, |
BuoyancyAlgorithms.h | ||
virtual int32 GetFaceVertex
(
const int FaceIndex, |
BuoyancyAlgorithms.h | ||
virtual Chaos::FVec3 GetVertex
(
int32 Index |
BuoyancyAlgorithms.h | ||
virtual void Initialize() |
BuoyancyAlgorithms.h | ||
virtual int32 NumEdges() |
BuoyancyAlgorithms.h | ||
virtual int32 NumFaces() |
BuoyancyAlgorithms.h | ||
virtual int NumFaceVertices
(
const int Index |
BuoyancyAlgorithms.h | ||
virtual int NumMaxIntersectionsPoints() |
#todo(dmp): whats the best upper bound for max number of intersection points between a convex and plane? | BuoyancyAlgorithms.h | |
virtual int32 NumVertices() |
BuoyancyAlgorithms.h |