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API > API/Plugins > API/Plugins/BodyIntersectIKOp
| Name | FIKRetargetBodyIntersectIKOpSettings |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Animation/RelativeIKOp/Source/BodyIntersectIKOp/Public/BodyIntersectIKOp.h |
| Include Path | #include "BodyIntersectIKOp.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="Body Intersect IK Settings"))
struct FIKRetargetBodyIntersectIKOpSettings : public FIKRetargetOpSettingsBase
Inheritance Hierarchy
- FIKRetargetOpSettingsBase → FIKRetargetBodyIntersectIKOpSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| IntersectBodies | TArray< FName > | Physics bodies to do trivial intersection against. | BodyIntersectIKOp.h |
|
| IntersectGoals | TArray< FName > | IK Goals to check sphere intersections (Goal effector bone should have a sphere or capsule body!) | BodyIntersectIKOp.h |
|
| TargetPhysicsAssetOverride | TObjectPtr< UPhysicsAsset > | Target physics asset for checking intersections against. | BodyIntersectIKOp.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CopySettingsAtRuntime
(
const FIKRetargetOpSettingsBase* InSettingsToCopyFrom |
BodyIntersectIKOp.h | ||
virtual const UClass * GetControllerType() |
BodyIntersectIKOp.h |