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Unreal Engine C++ API Reference > Plugins > BlueprintMaterialTextureNodes > UBlueprintMaterialTextureNodesBPLibrary
References
Module | BlueprintMaterialTextureNodes |
Header | /Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Source/BlueprintMaterialTextureNodes/Public/BlueprintMaterialTextureNodesBPLibrary.h |
Include | #include "BlueprintMaterialTextureNodesBPLibrary.h" |
Source | /Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Source/BlueprintMaterialTextureNodes/Private/BlueprintMaterialTextureNodesBPLibrary.cpp |
UFUNCTION&40;BlueprintCallable,
Meta&61;&40;DisplayName&61;"Set MIC Blend Mode Editor Only", Keywords&61;"Set MIC Blend Mode", UnsafeDuringActorConstruction&61;"true"&41;,
Category&61;Rendering&41;
static bool SetMICBlendMode_EditorOnly
&40;
UMaterialInstanceConstant &42; Material,
TEnumAsByte< EBlendMode > BlendMode
&41;
Remarks
Overrides the Blend Mode of a Material Instance Constant Only works in the editor