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API > API/Plugins > API/Plugins/BlueprintMaterialTextureNodes > API/Plugins/BlueprintMaterialTextureNodes/UBlueprintMaterialTextureNodesBP-
References
Module | BlueprintMaterialTextureNodes |
Header | /Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Source/BlueprintMaterialTextureNodes/Public/BlueprintMaterialTextureNodesBPLibrary.h |
Include | #include "BlueprintMaterialTextureNodesBPLibrary.h" |
Source | /Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Source/BlueprintMaterialTextureNodes/Private/BlueprintMaterialTextureNodesBPLibrary.cpp |
UFUNCTION&40;BlueprintPure,
Meta&61;&40;DisplayName&61;"Render Target Sample UV Editor Only", Keywords&61;"Sample Render Target UV"&41;,
Category&61;Rendering&41;
static FLinearColor RenderTarget_SampleUV_EditorOnly
&40;
UTextureRenderTarget2D &42; InRenderTarget,
FVector2D UV
&41;
Remarks
Samples a value from a Texture Render Target 2D. Currently only 4 channel formats are supported. Only works in the editor