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Unreal Engine C++ API Reference > Plugins > BlueprintMaterialTextureNodes > UBlueprintMaterialTextureNodesBPLibrary
References
Module | BlueprintMaterialTextureNodes |
Header | /Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Source/BlueprintMaterialTextureNodes/Public/BlueprintMaterialTextureNodesBPLibrary.h |
Include | #include "BlueprintMaterialTextureNodesBPLibrary.h" |
Source | /Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Source/BlueprintMaterialTextureNodes/Private/BlueprintMaterialTextureNodesBPLibrary.cpp |
UFUNCTION&40;BlueprintPure,
Meta&61;&40;DisplayName&61;"Render Target Sample Rectangle Editor Only", Keywords&61;"Sample Render Target Rectangle"&41;,
Category&61;Rendering&41;
static TArray< FLinearColor > RenderTarget_SampleRectangle_EditorOnly
&40;
UTextureRenderTarget2D &42; InRenderTarget,
FLinearColor InRect
&41;
Remarks
Samples an array of values from a Texture Render Target 2D. Currently only 4 channel formats are supported. Only works in the editor