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API > API/Plugins > API/Plugins/BlueprintMaterialTextureNodes > API/Plugins/BlueprintMaterialTextureNodes/UBlueprintMaterialTextureNodesBP-
References
Module | BlueprintMaterialTextureNodes |
Header | /Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Source/BlueprintMaterialTextureNodes/Public/BlueprintMaterialTextureNodesBPLibrary.h |
Include | #include "BlueprintMaterialTextureNodesBPLibrary.h" |
Source | /Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Source/BlueprintMaterialTextureNodes/Private/BlueprintMaterialTextureNodesBPLibrary.cpp |
UFUNCTION&40;BlueprintCallable,
Meta&61;&40;DisplayName&61;"Create MIC Editor Only", Keywords&61;"Create MIC", UnsafeDuringActorConstruction&61;"true"&41;,
Category&61;Rendering&41;
static UMaterialInstanceConstant &42; CreateMIC_EditorOnly
&40;
UMaterialInterface &42; Material,
FString Name
&41;
Remarks
Creates a new Material Instance Constant asset Only works in the editor