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API > API/Plugins > API/Plugins/BlendStack
Exposes operations that can be run on a Blend Stack node via Anim Node Functions such as "On Become Relevant" and "On Update".
| Name | UBlendStackInputAnimNodeLibrary |
| Type | class |
| Header File | /Engine/Plugins/Animation/BlendStack/Source/Runtime/Public/BlendStack/BlendStackInputAnimNodeLibrary.h |
| Include Path | #include "BlendStack/BlendStackInputAnimNodeLibrary.h" |
Syntax
UCLASS (MinimalAPI, Experimental)
class UBlendStackInputAnimNodeLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UBlendStackInputAnimNodeLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FBlendStackInputAnimNodeReference ConvertToBlendStackInputNode
(
const FAnimNodeReference& Node, |
Get a blend stack input node context from an anim node context | BlendStack/BlendStackInputAnimNodeLibrary.h |
|
static void ConvertToBlendStackInputNodePure
(
const FAnimNodeReference& Node, |
Get a blend stack input node context from an anim node context (pure) | BlendStack/BlendStackInputAnimNodeLibrary.h |
|
static void GetProperties
(
const FBlendStackInputAnimNodeReference& BlendStackInputNode, |
BlendStack/BlendStackInputAnimNodeLibrary.h |
|