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API > API/Plugins > API/Plugins/BlackmagicMediaOutput > API/Plugins/BlackmagicMediaOutput/UBlackmagicMediaCapture
- UMediaCapture::OnRHIResourceCaptured_RenderingThread()
- UBlackmagicMediaCapture::OnRHIResourceCaptured_RenderingThread()
References
| Module | BlackmagicMediaOutput |
| Header | /Engine/Plugins/Media/BlackmagicMedia/Source/BlackmagicMediaOutput/Public/BlackmagicMediaCapture.h |
| Include | #include "BlackmagicMediaCapture.h" |
| Source | /Engine/Plugins/Media/BlackmagicMedia/Source/BlackmagicMediaOutput/Private/BlackmagicMediaCapture.cpp |
virtual void OnRHIResourceCaptured_RenderingThread
&40;
const FCaptureBaseData & InBaseData,
TSharedPtr< FMediaCaptureUserData, ESPMode::ThreadSafe > InUserData,
FTextureRHIRef InTexture
&41;
Remarks
Callbacks when the buffer was successfully copied on the GPU ram. The callback in called from a critical point. If you intend to process the texture/buffer, do so in another thread. The texture is valid for the duration of the callback.