Navigation
API > API/Plugins > API/Plugins/BlackmagicMedia > API/Plugins/BlackmagicMedia/UBlackmagicTimecodeProvider
- UObject::PostLoad()
- UBlackmagicTimecodeProvider::PostLoad()
References
| Module | BlackmagicMedia |
| Header | /Engine/Plugins/Media/BlackmagicMedia/Source/BlackmagicMedia/Public/BlackmagicTimecodeProvider.h |
| Include | #include "BlackmagicTimecodeProvider.h" |
| Source | /Engine/Plugins/Media/BlackmagicMedia/Source/BlackmagicMedia/Private/Assets/BlackmagicTimecodeProvider.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.