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Unreal Engine C++ API Reference > Plugins > BlackmagicMedia > UBlackmagicTimecodeProvider
- UTimecodeProvider::FetchTimecode()
- UBlackmagicTimecodeProvider::FetchTimecode()
References
Module | BlackmagicMedia |
Header | /Engine/Plugins/Media/BlackmagicMedia/Source/BlackmagicMedia/Public/BlackmagicTimecodeProvider.h |
Include | #include "BlackmagicTimecodeProvider.h" |
Source | /Engine/Plugins/Media/BlackmagicMedia/Source/BlackmagicMedia/Private/Assets/BlackmagicTimecodeProvider.cpp |
virtual bool FetchTimecode
&40;
FQualifiedFrameTime & OutFrameTime
&41;
Remarks
Fetch current timecode from its source. e.g. From hardware/network/file/etc. It is recommended to cache the fetched timecode.