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Unreal Engine C++ API Reference > Plugins > BlackmagicMedia > UBlackmagicCustomTimeStep
- UEngineCustomTimeStep::UpdateTimeStep()
- UBlackmagicCustomTimeStep::UpdateTimeStep()
References
Module | BlackmagicMedia |
Header | /Engine/Plugins/Media/BlackmagicMedia/Source/BlackmagicMedia/Public/BlackmagicCustomTimeStep.h |
Include | #include "BlackmagicCustomTimeStep.h" |
Source | /Engine/Plugins/Media/BlackmagicMedia/Source/BlackmagicMedia/Private/Assets/BlackmagicCustomTimeStep.cpp |
virtual bool UpdateTimeStep
&40;
class UEngine &42; InEngine
&41;
Remarks
Update FApp::CurrentTime/FApp::DeltaTime and optionally wait until the end of the frame. true if the Engine's TimeStep should also be performed; false otherwise.