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Unreal Engine C++ API Reference > Plugins > BlackmagicMedia > FBlackmagicDeviceProvider
- IMediaIOCoreDeviceProvider::GetModes()
- FBlackmagicDeviceProvider::GetModes()
References
Module | BlackmagicMedia |
Header | /Engine/Plugins/Media/BlackmagicMedia/Source/BlackmagicMedia/Public/BlackmagicDeviceProvider.h |
Include | #include "BlackmagicDeviceProvider.h" |
Source | /Engine/Plugins/Media/BlackmagicMedia/Source/BlackmagicMedia/Private/Blackmagic/BlackmagicDeviceProvider.cpp |
virtual TArray< FMediaIOMode > GetModes
&40;
const FMediaIODevice & InDevice,
bool bInOutput
&41; const