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Unreal Engine C++ API Reference > Plugins > BlackmagicMedia
References
Module | BlackmagicMedia |
Header | /Engine/Plugins/Media/BlackmagicMedia/Source/BlackmagicMedia/Public/BlackmagicMediaSource.h |
Include | #include "BlackmagicMediaSource.h" |
Syntax
enum EBlackmagicMediaSourceColorFormat
{
UMETA =(DisplayName = "8bit YUV"),
UMETA =(DisplayName = "10bit YUV"),
}
Values
Name | Description |
---|---|
UMETA | |
UMETA |
Remarks
Native data format.