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Unreal Engine C++ API Reference > Plugins > BinkMediaPlayer > UBinkMediaTexture
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadOnly, Category&61;MediaPlayer&41;
float OutputNits
Remarks
When tonemapping, set this for to desired output nits capability for the current display. Typically 80 for SDR, or 2000 for HDR.