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Unreal Engine C++ API Reference > Plugins > BinkMediaPlayer > UBinkMediaTexture
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadOnly, Category&61;MediaPlayer&41;
bool DecodeSRGB
Remarks
Enable decoding of sRGB to Linear inside Bink when drawing to this texture. You could use this when rendering to a texture format which doesn't support sRGB for example.