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API > API/Plugins > API/Plugins/BaseCharacterFXEditor > API/Plugins/BaseCharacterFXEditor/FBaseCharacterFXEditorToolkit
- FAssetEditorToolkit::PostInitAssetEditor()
- FBaseCharacterFXEditorToolkit::PostInitAssetEditor()
References
| Module | BaseCharacterFXEditor |
| Header | /Engine/Plugins/Experimental/CharacterFXEditor/BaseCharacterFXEditor/Source/BaseCharacterFXEditor/Public/BaseCharacterFXEditorToolkit.h |
| Include | #include "BaseCharacterFXEditorToolkit.h" |
| Source | /Engine/Plugins/Experimental/CharacterFXEditor/BaseCharacterFXEditor/Source/BaseCharacterFXEditor/Private/BaseCharacterFXEditorToolkit.cpp |
virtual void PostInitAssetEditor&40;&41;
Remarks
Perform any initialization that should happen after the basic toolkit needs are created for the asset editor. For example, if you would like to activate a mode that is not the default from a mode manager, do that here.