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API > API/Plugins > API/Plugins/BaseCharacterFXEditor > API/Plugins/BaseCharacterFXEditor/FBaseCharacterFXEditorModeToolki-
- FModeToolkit::GetActiveToolDisplayName()
- FBaseCharacterFXEditorModeToolkit::GetActiveToolDisplayName()
References
| Module | BaseCharacterFXEditor |
| Header | /Engine/Plugins/Experimental/CharacterFXEditor/BaseCharacterFXEditor/Source/BaseCharacterFXEditor/Public/BaseCharacterFXEditorModeToolkit.h |
| Include | #include "BaseCharacterFXEditorModeToolkit.h" |
virtual FText GetActiveToolDisplayName&40;&41; const
Remarks
Active tool name to display in the ViewportOverlay