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API > API/Plugins > API/Plugins/AvalancheTransitionEditor
| Name | UAvaTransitionEditorSettings |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheTransitionEditor/Public/Settings/AvaTransitionEditorSettings.h |
| Include Path | #include "Settings/AvaTransitionEditorSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=EditorPerProjectUserSettings, Meta=(DisplayName="Transition Logic"))
class UAvaTransitionEditorSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UAvaTransitionEditorSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAvaTransitionEditorSettings() |
Settings/AvaTransitionEditorSettings.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCreateTransitionLogicDefaultScene | bool | Whether to create the default scene when creating a Motion Design scene for the first time | Settings/AvaTransitionEditorSettings.h |
|
| DefaultTemplate | TSoftObjectPtr< UAvaTransitionTree > | The template to use when building new transition trees | Settings/AvaTransitionEditorSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAvaTransitionTreeEditorData * LoadDefaultTemplateEditorData() |
Settings/AvaTransitionEditorSettings.h | ||
bool ShouldCreateTransitionLogicDefaultScene() |
Settings/AvaTransitionEditorSettings.h | ||
void ToggleCreateTransitionLogicDefaultScene() |
Settings/AvaTransitionEditorSettings.h |