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API > API/Plugins > API/Plugins/AvalancheTransition
| Name | UAvaTransitionTreeSchema |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheTransition/Public/AvaTransitionTreeSchema.h |
| Include Path | #include "AvaTransitionTreeSchema.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, EditInlineNew, CollapseCategories, HideDropDown,
DisplayName="Motion Design Transition Tree Schema")
class UAvaTransitionTreeSchema : public UStateTreeSchema
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UStateTreeSchema → UAvaTransitionTreeSchema
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAvaTransitionTreeSchema() |
AvaTransitionTreeSchema.h |
Functions
Public
Protected
Overridden from UStateTreeSchema
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool AllowEnterConditions() |
AvaTransitionTreeSchema.h | ||
virtual bool AllowEvaluators() |
AvaTransitionTreeSchema.h | ||
virtual bool AllowMultipleTasks() |
AvaTransitionTreeSchema.h | ||
virtual bool IsClassAllowed
(
const UClass* InClass |
AvaTransitionTreeSchema.h | ||
virtual bool IsExternalItemAllowed
(
const UStruct& InStruct |
AvaTransitionTreeSchema.h | ||
virtual bool IsStructAllowed
(
const UScriptStruct* InScriptStruct |
AvaTransitionTreeSchema.h |