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API > API/Plugins > API/Plugins/AvalancheTransition
| Name | UAvaTransitionRenderingSubsystem |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheTransition/Public/Rendering/AvaTransitionRenderingSubsystem.h |
| Include Path | #include "Rendering/AvaTransitionRenderingSubsystem.h" |
Syntax
UCLASS (MinimalAPI)
class UAvaTransitionRenderingSubsystem : public UWorldSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UWorldSubsystem → UAvaTransitionRenderingSubsystem
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HiddenLevels | TArray< TObjectKey< ULevel > > | List of levels that will be hidden. | Rendering/AvaTransitionRenderingSubsystem.h | |
| HiddenPrimitives | TSet< FPrimitiveComponentId > | Rendering/AvaTransitionRenderingSubsystem.h | ||
| ProcessedLevels | TSet< TObjectKey< ULevel > > | Temporary Member Variable to keep Track of the Processed Levels when Iterating Hidden Levels | Rendering/AvaTransitionRenderingSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void HideLevel
(
TObjectKey< ULevel > InLevel |
Rendering/AvaTransitionRenderingSubsystem.h | ||
void SetupView
(
FSceneView& InView |
Rendering/AvaTransitionRenderingSubsystem.h | ||
void ShowLevel
(
TObjectKey< ULevel > InLevel |
Rendering/AvaTransitionRenderingSubsystem.h |