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API > API/Plugins > API/Plugins/AvalancheTransition
| Name | UAvaTransitionLibrary |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheTransition/Public/AvaTransitionLibrary.h |
| Include Path | #include "AvaTransitionLibrary.h" |
Syntax
UCLASS (MinimalAPI)
class UAvaTransitionLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UAvaTransitionLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool AreScenesTransitioning
(
UObject* InContextObject, |
Determines whether there are scenes/levels (other than the one from this context) transitioning. | AvaTransitionLibrary.h |
|
static const FAvaTransitionContext * GetTransitionContext
(
UObject* InContextObject |
Retrieves the transition context from | AvaTransitionLibrary.h | |
static const UAvaTransitionTree * GetTransitionTree
(
UObject* InContextObject |
Retrieves the transition tree from this context | AvaTransitionLibrary.h |
|
static EAvaTransitionType GetTransitionType
(
UObject* InContextObject |
Returns the transition type of the current transition taking place if any | AvaTransitionLibrary.h |
|
static bool IsTransitionActiveInLayer
(
UObject* InContextObject, |
AvaTransitionLibrary.h |
|
|
static bool IsTransitionActiveInLayers
(
UObject* InContextObject, |
Determines whether a transition is currently taking place at a given layer | AvaTransitionLibrary.h |
|