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API > API/Plugins > API/Plugins/AvalancheText
References
| Module | AvalancheText |
| Header | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheText/Public/AvaTextDefs.h |
| Include | #include "AvaTextDefs.h" |
Syntax
USTRUCT (BlueprintType )
struct FAvaMaterialMaskSettings
Remarks
TODO: use this for UAvaText3DComponent in place of separate mask settings Main Blocker from using this now is that it needs custom tracks/sections/property track editor to be keyable for Sequencer
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | Offset | ||
| EAvaMaterialMaskOrientation | Orientation | ||
| float | Rotation | ||
| float | Smoothness |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
const FAvaMaterialMaskSettings& Other |