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API > API/Plugins > API/Plugins/AvalancheShapes
| Name | UAvaShapeTorusDynamicMesh |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Public/DynamicMeshes/AvaShapeTorusDynMesh.h |
| Include Path | #include "DynamicMeshes/AvaShapeTorusDynMesh.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup="Shape", BlueprintType, CustomConstructor, Within=AvaShapeActor)
class UAvaShapeTorusDynamicMesh : public UAvaShape3DDynMeshBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UAvaShapeDynamicMeshBase → UAvaShape3DDynMeshBase → UAvaShapeTorusDynamicMesh
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IAvaGizmoObjectInterface
- IAvaInteractiveToolsModeDetailsObject
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DynamicMeshes/AvaShapeTorusDynMesh.h | |||
UAvaShapeTorusDynamicMesh
(
const FVector& InSize, |
DynamicMeshes/AvaShapeTorusDynMesh.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| MaxNumSides | uint8 | DynamicMeshes/AvaShapeTorusDynMesh.h | |
| MaxNumSlices | uint8 | DynamicMeshes/AvaShapeTorusDynMesh.h | |
| MESH_INDEX_END | int32 | DynamicMeshes/AvaShapeTorusDynMesh.h | |
| MESH_INDEX_START | int32 | DynamicMeshes/AvaShapeTorusDynMesh.h | |
| MeshName | const FString | DynamicMeshes/AvaShapeTorusDynMesh.h | |
| MinNumSides | uint8 | DynamicMeshes/AvaShapeTorusDynMesh.h | |
| MinNumSlices | uint8 | DynamicMeshes/AvaShapeTorusDynMesh.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetAngleDegree() |
DynamicMeshes/AvaShapeTorusDynMesh.h | ||
float GetInnerSize() |
DynamicMeshes/AvaShapeTorusDynMesh.h | ||
uint8 GetNumSides() |
DynamicMeshes/AvaShapeTorusDynMesh.h | ||
uint8 GetNumSlices() |
DynamicMeshes/AvaShapeTorusDynMesh.h | ||
float GetStartDegree() |
DynamicMeshes/AvaShapeTorusDynMesh.h | ||
void SetAngleDegree
(
float InAngleDegree |
DynamicMeshes/AvaShapeTorusDynMesh.h | ||
void SetInnerSize
(
float InInnerSize |
DynamicMeshes/AvaShapeTorusDynMesh.h | ||
void SetNumSides
(
uint8 InNumSides |
DynamicMeshes/AvaShapeTorusDynMesh.h | ||
void SetNumSlices
(
uint8 InNumSlices |
DynamicMeshes/AvaShapeTorusDynMesh.h | ||
void SetStartDegree
(
float InStartDegree |
DynamicMeshes/AvaShapeTorusDynMesh.h |
Overridden from UAvaShapeDynamicMeshBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FString & GetMeshName() |
Get the name of the shape | DynamicMeshes/AvaShapeTorusDynMesh.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CreateBaseUVs
(
FAvaShapeMesh& BaseMesh, |
DynamicMeshes/AvaShapeTorusDynMesh.h | ||
virtual bool CreateEndUVs
(
FAvaShapeMesh& EndMesh, |
DynamicMeshes/AvaShapeTorusDynMesh.h | ||
virtual bool CreateStartUVs
(
FAvaShapeMesh& StartMesh, |
DynamicMeshes/AvaShapeTorusDynMesh.h | ||
virtual bool GenerateBaseMeshSections
(
FAvaShapeMesh& BaseMesh |
DynamicMeshes/AvaShapeTorusDynMesh.h | ||
virtual bool GenerateEndMeshSections
(
FAvaShapeMesh& EndMesh |
DynamicMeshes/AvaShapeTorusDynMesh.h | ||
virtual bool GenerateStartMeshSections
(
FAvaShapeMesh& StartMesh |
DynamicMeshes/AvaShapeTorusDynMesh.h | ||
virtual void OnAngleDegreeChanged() |
DynamicMeshes/AvaShapeTorusDynMesh.h | ||
virtual void OnInnerSizeChanged() |
DynamicMeshes/AvaShapeTorusDynMesh.h | ||
virtual void OnNumSidesChanged() |
DynamicMeshes/AvaShapeTorusDynMesh.h | ||
virtual void OnNumSlicesChanged() |
DynamicMeshes/AvaShapeTorusDynMesh.h | ||
virtual void OnStartDegreeChanged() |
DynamicMeshes/AvaShapeTorusDynMesh.h |
Overridden from UAvaShapeDynamicMeshBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CreateMesh
(
FAvaShapeMesh& InMesh |
Override this in child classes to create the mesh if it's visible | DynamicMeshes/AvaShapeTorusDynMesh.h | |
virtual bool CreateUVs
(
FAvaShapeMesh& InMesh, |
Override this in child classes when you create UV for a specific mesh | DynamicMeshes/AvaShapeTorusDynMesh.h | |
virtual bool IsMeshVisible
(
int32 MeshIndex |
Override this in child classes, called before creating mesh if visible | DynamicMeshes/AvaShapeTorusDynMesh.h | |
virtual void RegisterMeshes() |
Override this in child classes, to register new meshes | DynamicMeshes/AvaShapeTorusDynMesh.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
DynamicMeshes/AvaShapeTorusDynMesh.h |