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API > API/Plugins > API/Plugins/AvalancheShapes
| Name | UAvaShapeSphereDynamicMesh |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Public/DynamicMeshes/AvaShapeSphereDynMesh.h |
| Include Path | #include "DynamicMeshes/AvaShapeSphereDynMesh.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup="Shape", BlueprintType, CustomConstructor, Within=AvaShapeActor)
class UAvaShapeSphereDynamicMesh : public UAvaShape3DDynMeshBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UAvaShapeDynamicMeshBase → UAvaShape3DDynMeshBase → UAvaShapeSphereDynamicMesh
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IAvaGizmoObjectInterface
- IAvaInteractiveToolsModeDetailsObject
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DynamicMeshes/AvaShapeSphereDynMesh.h | |||
UAvaShapeSphereDynamicMesh
(
const FVector& InSize, |
DynamicMeshes/AvaShapeSphereDynMesh.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| MaxNumSides | uint8 | DynamicMeshes/AvaShapeSphereDynMesh.h | |
| MESH_INDEX_BOTTOM | int32 | DynamicMeshes/AvaShapeSphereDynMesh.h | |
| MESH_INDEX_END | int32 | DynamicMeshes/AvaShapeSphereDynMesh.h | |
| MESH_INDEX_START | int32 | DynamicMeshes/AvaShapeSphereDynMesh.h | |
| MESH_INDEX_TOP | int32 | DynamicMeshes/AvaShapeSphereDynMesh.h | |
| MeshName | const FString | DynamicMeshes/AvaShapeSphereDynMesh.h | |
| MinNumSides | uint8 | DynamicMeshes/AvaShapeSphereDynMesh.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Radius | float | Represents the radius ratio of the sphere | DynamicMeshes/AvaShapeSphereDynMesh.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetEndLongitude() |
DynamicMeshes/AvaShapeSphereDynMesh.h | ||
float GetLatitudeDegree() |
DynamicMeshes/AvaShapeSphereDynMesh.h | ||
uint8 GetNumSides() |
DynamicMeshes/AvaShapeSphereDynMesh.h | ||
float GetStartLatitude() |
DynamicMeshes/AvaShapeSphereDynMesh.h | ||
float GetStartLongitude() |
DynamicMeshes/AvaShapeSphereDynMesh.h | ||
void SetEndLongitude
(
float InDegree |
DynamicMeshes/AvaShapeSphereDynMesh.h | ||
void SetLatitudeDegree
(
float InDegree |
DynamicMeshes/AvaShapeSphereDynMesh.h | ||
void SetNumSides
(
uint8 InNumSides |
DynamicMeshes/AvaShapeSphereDynMesh.h | ||
void SetStartLatitude
(
float InDegree |
DynamicMeshes/AvaShapeSphereDynMesh.h | ||
void SetStartLongitude
(
float InDegree |
DynamicMeshes/AvaShapeSphereDynMesh.h |
Overridden from UAvaShapeDynamicMeshBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FString & GetMeshName() |
Get the name of the shape | DynamicMeshes/AvaShapeSphereDynMesh.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CreateBaseUVs
(
FAvaShapeMesh& BaseMesh, |
DynamicMeshes/AvaShapeSphereDynMesh.h | ||
virtual bool CreateBottomUVs
(
FAvaShapeMesh& BottomMesh, |
DynamicMeshes/AvaShapeSphereDynMesh.h | ||
virtual bool CreateEndUVs
(
FAvaShapeMesh& EndMesh, |
DynamicMeshes/AvaShapeSphereDynMesh.h | ||
virtual bool CreateStartUVs
(
FAvaShapeMesh& StartMesh, |
DynamicMeshes/AvaShapeSphereDynMesh.h | ||
virtual bool CreateTopUVs
(
FAvaShapeMesh& TopMesh, |
DynamicMeshes/AvaShapeSphereDynMesh.h | ||
virtual bool GenerateBaseMeshSections
(
FAvaShapeMesh& BaseMesh |
DynamicMeshes/AvaShapeSphereDynMesh.h | ||
virtual bool GenerateBottomMeshSections
(
FAvaShapeMesh& BottomMesh |
DynamicMeshes/AvaShapeSphereDynMesh.h | ||
virtual bool GenerateEndMeshSections
(
FAvaShapeMesh& EndMesh |
DynamicMeshes/AvaShapeSphereDynMesh.h | ||
virtual bool GenerateStartMeshSections
(
FAvaShapeMesh& StartMesh |
DynamicMeshes/AvaShapeSphereDynMesh.h | ||
virtual bool GenerateTopMeshSections
(
FAvaShapeMesh& TopMesh |
DynamicMeshes/AvaShapeSphereDynMesh.h | ||
virtual void OnEndLongitudeChanged() |
DynamicMeshes/AvaShapeSphereDynMesh.h | ||
virtual void OnLatitudeDegreeChanged() |
DynamicMeshes/AvaShapeSphereDynMesh.h | ||
virtual void OnNumSidesChanged() |
DynamicMeshes/AvaShapeSphereDynMesh.h | ||
virtual void OnRadiusChanged() |
DynamicMeshes/AvaShapeSphereDynMesh.h | ||
virtual void OnStartLatitudeChanged() |
DynamicMeshes/AvaShapeSphereDynMesh.h | ||
virtual void OnStartLongitudeChanged() |
DynamicMeshes/AvaShapeSphereDynMesh.h |
Overridden from UAvaShapeDynamicMeshBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CreateMesh
(
FAvaShapeMesh& InMesh |
Override this in child classes to create the mesh if it's visible | DynamicMeshes/AvaShapeSphereDynMesh.h | |
virtual bool CreateUVs
(
FAvaShapeMesh& InMesh, |
Override this in child classes when you create UV for a specific mesh | DynamicMeshes/AvaShapeSphereDynMesh.h | |
virtual bool IsMeshVisible
(
int32 MeshIndex |
Override this in child classes, called before creating mesh if visible | DynamicMeshes/AvaShapeSphereDynMesh.h | |
virtual void RegisterMeshes() |
Override this in child classes, to register new meshes | DynamicMeshes/AvaShapeSphereDynMesh.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
DynamicMeshes/AvaShapeSphereDynMesh.h | ||
virtual void PreEditChange
(
FProperty* PropertyAboutToChange |
DynamicMeshes/AvaShapeSphereDynMesh.h |