Navigation
API > API/Plugins > API/Plugins/AvalancheShapes
| Name | UAvaShapeRectangleDynamicMesh |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Public/DynamicMeshes/AvaShapeRectangleDynMesh.h |
| Include Path | #include "DynamicMeshes/AvaShapeRectangleDynMesh.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup="Shape", BlueprintType, CustomConstructor, Within=AvaShapeActor)
class UAvaShapeRectangleDynamicMesh : public UAvaShape2DDynMeshBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UAvaShapeDynamicMeshBase → UAvaShape2DDynMeshBase → UAvaShapeRectangleDynamicMesh
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IAvaGizmoObjectInterface
- IAvaInteractiveToolsModeDetailsObject
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DynamicMeshes/AvaShapeRectangleDynMesh.h | |||
UAvaShapeRectangleDynamicMesh
(
const FVector2D& Size2D, |
DynamicMeshes/AvaShapeRectangleDynMesh.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CornerMinMargin | float | DynamicMeshes/AvaShapeRectangleDynMesh.h | |
| MaxSlantAngle | float | DynamicMeshes/AvaShapeRectangleDynMesh.h | |
| MeshName | const FString | DynamicMeshes/AvaShapeRectangleDynMesh.h | |
| MinSlantAngle | float | DynamicMeshes/AvaShapeRectangleDynMesh.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FAvaShapeRectangleCornerSettings & GetBottomLeft() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
float GetBottomLeftBevelSize() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
uint8 GetBottomLeftBevelSubdivisions() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
EAvaShapeCornerType GetBottomLeftCornerType() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
const FAvaShapeRectangleCornerSettings & GetBottomRight() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
float GetBottomRightBevelSize() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
uint8 GetBottomRightBevelSubdivisions() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
EAvaShapeCornerType GetBottomRightCornerType() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
float GetGlobalBevelSize() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
uint8 GetGlobalBevelSubdivisions() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
EAvaHorizontalAlignment GetHorizontalAlignment() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
float GetLeftSlant() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
float GetRightSlant() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
const FAvaShapeRectangleCornerSettings & GetTopLeft() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
float GetTopLeftBevelSize() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
uint8 GetTopLeftBevelSubdivisions() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
EAvaShapeCornerType GetTopLeftCornerType() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
const FAvaShapeRectangleCornerSettings & GetTopRight() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
float GetTopRightBevelSize() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
uint8 GetTopRightBevelSubdivisions() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
EAvaShapeCornerType GetTopRightCornerType() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
EAvaVerticalAlignment GetVerticalAlignment() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void SetBottomLeft
(
const FAvaShapeRectangleCornerSettings& InCornerSettings |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void SetBottomLeftBevelSize
(
float InSize |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void SetBottomLeftBevelSubdivisions
(
uint8 InBevelSubdivisions |
Bevel subdivisions for bottom left corner | DynamicMeshes/AvaShapeRectangleDynMesh.h | |
void SetBottomLeftCornerType
(
EAvaShapeCornerType InType |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void SetBottomRight
(
const FAvaShapeRectangleCornerSettings& InCornerSettings |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void SetBottomRightBevelSize
(
float InSize |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void SetBottomRightBevelSubdivisions
(
uint8 InBevelSubdivisions |
Bevel subdivisions for bottom right corner | DynamicMeshes/AvaShapeRectangleDynMesh.h | |
void SetBottomRightCornerType
(
EAvaShapeCornerType InType |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void SetGlobalBevelSize
(
float InBevelSize |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void SetGlobalBevelSubdivisions
(
uint8 InGlobalBevelSubdivisions |
Controls all corners bevel subdivisions | DynamicMeshes/AvaShapeRectangleDynMesh.h | |
void SetHorizontalAlignment
(
EAvaHorizontalAlignment InHorizontalAlignment |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void SetLeftSlant
(
float InSlant |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void SetRightSlant
(
float InSlant |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void SetTopLeft
(
const FAvaShapeRectangleCornerSettings& InCornerSettings |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void SetTopLeftBevelSize
(
float InSize |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void SetTopLeftBevelSubdivisions
(
uint8 InBevelSubdivisions |
Bevel subdivisions for top left corner | DynamicMeshes/AvaShapeRectangleDynMesh.h | |
void SetTopLeftCornerType
(
EAvaShapeCornerType InType |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void SetTopRight
(
const FAvaShapeRectangleCornerSettings& InCornerSettings |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void SetTopRightBevelSize
(
float InSize |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void SetTopRightBevelSubdivisions
(
uint8 InBevelSubdivisions |
Bevel subdivisions for top right corner | DynamicMeshes/AvaShapeRectangleDynMesh.h | |
void SetTopRightCornerType
(
EAvaShapeCornerType InType |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void SetVerticalAlignment
(
EAvaVerticalAlignment InVerticalAlignment |
DynamicMeshes/AvaShapeRectangleDynMesh.h |
Overridden from UAvaShapeDynamicMeshBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FString & GetMeshName() |
Get the name of the shape | DynamicMeshes/AvaShapeRectangleDynMesh.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GenerateBaseMeshSections
(
FAvaShapeMesh& BaseMesh |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
float GetMaximumBevelSize() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
FVector2D GetValidRangeLeftSlantAngle() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
FVector2D GetValidRangeRightSlantAngle() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void GetValidSlantAngle
(
float& OutLeftSlant, |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
bool IsSlantAngleValid() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void OnAlignmentChanged() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void OnBottomLeftBevelSizeChanged() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void OnBottomLeftBevelSubdivisionsChanged() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void OnBottomLeftCornerTypeChanged() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void OnBottomRightBevelSizeChanged() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void OnBottomRightBevelSubdivisionsChanged() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void OnBottomRightCornerTypeChanged() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void OnGlobalBevelSizeChanged() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void OnGlobalBevelSubdivisionsChanged() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void OnLeftSlantChanged() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void OnRightSlantChanged() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void OnTopLeftBevelSizeChanged() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void OnTopLeftBevelSubdivisionsChanged() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void OnTopLeftCornerTypeChanged() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void OnTopRightBevelSizeChanged() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void OnTopRightBevelSubdivisionsChanged() |
DynamicMeshes/AvaShapeRectangleDynMesh.h | ||
void OnTopRightCornerTypeChanged() |
DynamicMeshes/AvaShapeRectangleDynMesh.h |
Overridden from UAvaShapeDynamicMeshBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CreateMesh
(
FAvaShapeMesh& InMesh |
Creates the mesh and updates the local snap points. | DynamicMeshes/AvaShapeRectangleDynMesh.h | |
virtual void OnSizeChanged() |
Override this in child classes, for 2D and 3D shape to update the scale | DynamicMeshes/AvaShapeRectangleDynMesh.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
DynamicMeshes/AvaShapeRectangleDynMesh.h |