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API > API/Plugins > API/Plugins/AvalancheShapes
| Name | UAvaShapeChevronDynamicMesh |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Public/DynamicMeshes/AvaShapeChevronDynMesh.h |
| Include Path | #include "DynamicMeshes/AvaShapeChevronDynMesh.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup="Shape", BlueprintType, CustomConstructor, Within=AvaShapeActor)
class UAvaShapeChevronDynamicMesh : public UAvaShape2DDynMeshBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UAvaShapeDynamicMeshBase → UAvaShape2DDynMeshBase → UAvaShapeChevronDynamicMesh
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IAvaGizmoObjectInterface
- IAvaInteractiveToolsModeDetailsObject
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DynamicMeshes/AvaShapeChevronDynMesh.h | |||
UAvaShapeChevronDynamicMesh
(
const FVector2D& Size2D, |
DynamicMeshes/AvaShapeChevronDynMesh.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| MeshName | const FString | DynamicMeshes/AvaShapeChevronDynMesh.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetRatioChevron() |
DynamicMeshes/AvaShapeChevronDynMesh.h | ||
void SetRatioChevron
(
float InRatio |
DynamicMeshes/AvaShapeChevronDynMesh.h |
Overridden from UAvaShapeDynamicMeshBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FString & GetMeshName() |
Get the name of the shape | DynamicMeshes/AvaShapeChevronDynMesh.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnRatioChevronChanged() |
DynamicMeshes/AvaShapeChevronDynMesh.h |
Overridden from UAvaShapeDynamicMeshBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CreateMesh
(
FAvaShapeMesh& InMesh |
Creates the mesh and updates the local snap points. | DynamicMeshes/AvaShapeChevronDynMesh.h | |
virtual bool IsMeshVisible
(
int32 MeshIndex |
Override this in child classes, called before creating mesh if visible | DynamicMeshes/AvaShapeChevronDynMesh.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
DynamicMeshes/AvaShapeChevronDynMesh.h |