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API > API/Plugins > API/Plugins/AvalancheShapes > API/Plugins/AvalancheShapes/UAvaShape3DDynMeshBase
Description
Adds a vertex to the Mesh even if it already exists, X, Y and Z should be centered around 0. Normal and UV need to be specified. Adds it to triangle queue by default
| Name | AddVertexRaw |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Public/DynamicMeshes/AvaShape3DDynMeshBase.h |
| Include Path | #include "DynamicMeshes/AvaShape3DDynMeshBase.h" |
| Source | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Private/DynamicMeshes/AvaShape3DDynMeshBase.cpp |
int32 AddVertexRaw
(
FAvaShapeMesh & InMesh,
const FVector & Location,
const FVector & Normal,
bool bAddToTriangle
)