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API > API/Plugins > API/Plugins/AvalancheShapes > API/Plugins/AvalancheShapes/UAvaShape2DDynMeshBase
Description
For every 3rd vertex added, a new triangle is added. To add existing vertices to the queue, add it via the index. This is skipped if bAddToTriangle is false.
| Name | AddVertexRaw |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Public/DynamicMeshes/AvaShape2DDynMeshBase.h |
| Include Path | #include "DynamicMeshes/AvaShape2DDynMeshBase.h" |
| Source | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Private/DynamicMeshes/AvaShape2DDynMeshBase.cpp |
int32 AddVertexRaw
(
FAvaShapeMesh & InMesh,
const FVector2D & Location,
bool bForceNew
)