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API > API/Plugins > API/Plugins/AvalancheShapes > API/Plugins/AvalancheShapes/UAvaShape2DDynMeshBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AddVertex
(
FAvaShapeMesh& InMesh, |
Adds an already existing vertex to the triangle queue. | DynamicMeshes/AvaShape2DDynMeshBase.h | |
bool AddVertex
(
FAvaShapeMesh& InMesh, |
DynamicMeshes/AvaShape2DDynMeshBase.h |
AddVertex(FAvaShapeMesh &, int32)
Description
Adds an already existing vertex to the triangle queue.
| Name | AddVertex |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Public/DynamicMeshes/AvaShape2DDynMeshBase.h |
| Include Path | #include "DynamicMeshes/AvaShape2DDynMeshBase.h" |
| Source | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Private/DynamicMeshes/AvaShape2DDynMeshBase.cpp |
bool AddVertex
(
FAvaShapeMesh & InMesh,
int32 VertexIndex
)
AddVertex(FAvaShapeMesh &, const FAvaShapeCachedVertex2D &, bool)
| Name | AddVertex |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Public/DynamicMeshes/AvaShape2DDynMeshBase.h |
| Include Path | #include "DynamicMeshes/AvaShape2DDynMeshBase.h" |
| Source | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Private/DynamicMeshes/AvaShape2DDynMeshBase.cpp |
bool AddVertex
(
FAvaShapeMesh & InMesh,
const FAvaShapeCachedVertex2D & Vertex,
bool bForceNew
)