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API > API/Plugins > API/Plugins/AvalancheShapes
| Name | UAvaShape2DArrowDynamicMesh |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Public/DynamicMeshes/AvaShape2DArrowDynMesh.h |
| Include Path | #include "DynamicMeshes/AvaShape2DArrowDynMesh.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup="Shape", BlueprintType, CustomConstructor, Within=AvaShapeActor)
class UAvaShape2DArrowDynamicMesh : public UAvaShape2DDynMeshBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UAvaShapeDynamicMeshBase → UAvaShape2DDynMeshBase → UAvaShape2DArrowDynamicMesh
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IAvaGizmoObjectInterface
- IAvaInteractiveToolsModeDetailsObject
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DynamicMeshes/AvaShape2DArrowDynMesh.h | |||
UAvaShape2DArrowDynamicMesh
(
const FVector2D& Size2D, |
DynamicMeshes/AvaShape2DArrowDynMesh.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| MeshName | const FString | DynamicMeshes/AvaShape2DArrowDynMesh.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetRatioArrowLine() |
DynamicMeshes/AvaShape2DArrowDynMesh.h | ||
float GetRatioArrowY() |
DynamicMeshes/AvaShape2DArrowDynMesh.h | ||
float GetRatioLineHeight() |
DynamicMeshes/AvaShape2DArrowDynMesh.h | ||
float GetRatioLineY() |
DynamicMeshes/AvaShape2DArrowDynMesh.h | ||
bool IsBothSideArrows() |
DynamicMeshes/AvaShape2DArrowDynMesh.h | ||
void SetBothSideArrows
(
bool bBothSide |
DynamicMeshes/AvaShape2DArrowDynMesh.h | ||
void SetRatioArrowLine
(
float InRatio |
DynamicMeshes/AvaShape2DArrowDynMesh.h | ||
void SetRatioArrowY
(
float InRatio |
DynamicMeshes/AvaShape2DArrowDynMesh.h | ||
void SetRatioLineHeight
(
float InRatio |
DynamicMeshes/AvaShape2DArrowDynMesh.h | ||
void SetRatioLineY
(
float InRatio |
DynamicMeshes/AvaShape2DArrowDynMesh.h |
Overridden from UAvaShapeDynamicMeshBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FString & GetMeshName() |
Get the name of the shape | DynamicMeshes/AvaShape2DArrowDynMesh.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnBothSideArrowsChanged() |
DynamicMeshes/AvaShape2DArrowDynMesh.h | ||
virtual void OnRatioArrowLineChanged() |
DynamicMeshes/AvaShape2DArrowDynMesh.h | ||
virtual void OnRatioArrowYChanged() |
DynamicMeshes/AvaShape2DArrowDynMesh.h | ||
virtual void OnRatioLineHeightChanged() |
DynamicMeshes/AvaShape2DArrowDynMesh.h | ||
virtual void OnRatioLineYChanged() |
DynamicMeshes/AvaShape2DArrowDynMesh.h |
Overridden from UAvaShapeDynamicMeshBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CreateMesh
(
FAvaShapeMesh& InMesh |
Creates the mesh and updates the local snap points. | DynamicMeshes/AvaShape2DArrowDynMesh.h | |
virtual bool IsMeshVisible
(
int32 MeshIndex |
Override this in child classes, called before creating mesh if visible | DynamicMeshes/AvaShape2DArrowDynMesh.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
DynamicMeshes/AvaShape2DArrowDynMesh.h |