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API > API/Plugins > API/Plugins/AvalancheShapes > API/Plugins/AvalancheShapes/DynamicMeshes > API/Plugins/AvalancheShapes/DynamicMeshes/UAvaShapeStarDynamicMesh
- UAvaShapeRoundedPolygonDynamicMesh::GenerateBorderVertices()
- UAvaShapeStarDynamicMesh::GenerateBorderVertices()
References
| Module | AvalancheShapes |
| Header | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheShapes/Public/DynamicMeshes/AvaShapeStarDynMesh.h |
| Include | #include "DynamicMeshes/AvaShapeStarDynMesh.h" |
| Source | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheShapes/Private/DynamicMeshes/AvaShapeStarDynMesh.cpp |
virtual void GenerateBorderVertices
(
TArray < FVector2D > & BorderVertices
)
Remarks
Must be generated by a inheriting class. Cannot have complex shapes. Vertices cannot block each other's path to the center. Example: Triangle, rectangle, pentagram. Vertices must go in a clockwise direction. Inheritors should also adds local snap points