Navigation
API > API/Plugins > API/Plugins/AvalancheShapes > API/Plugins/AvalancheShapes/DynamicMeshes > API/Plugins/AvalancheShapes/DynamicMeshes/UAvaShapeSphereDynamicMesh
- UObject::PreEditChange()
- UActorComponent::PreEditChange()
- UAvaShapeSphereDynamicMesh::PreEditChange()
References
| Module | AvalancheShapes |
| Header | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheShapes/Public/DynamicMeshes/AvaShapeSphereDynMesh.h |
| Include | #include "DynamicMeshes/AvaShapeSphereDynMesh.h" |
| Source | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheShapes/Private/DynamicMeshes/AvaShapeSphereDynMesh.cpp |
virtual void PreEditChange
(
FProperty * PropertyAboutToChange
)
Remarks
This is called when a property is about to be modified externally