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API > API/Plugins > API/Plugins/AvalancheShapes > API/Plugins/AvalancheShapes/DynamicMeshes > API/Plugins/AvalancheShapes/DynamicMeshes/UAvaShapeLineDynamicMesh
- UAvaShapeDynamicMeshBase::IsMeshVisible()
- UAvaShapeLineDynamicMesh::IsMeshVisible()
References
| Module | AvalancheShapes |
| Header | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheShapes/Public/DynamicMeshes/AvaShapeLineDynMesh.h |
| Include | #include "DynamicMeshes/AvaShapeLineDynMesh.h" |
| Source | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheShapes/Private/DynamicMeshes/AvaShapeLineDynMesh.cpp |
virtual bool IsMeshVisible
(
int32 MeshIndex
)
Remarks
Override this in child classes, called before creating mesh if visible