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API > API/Plugins > API/Plugins/AvalancheShapes > API/Plugins/AvalancheShapes/DynamicMeshes > API/Plugins/AvalancheShapes/DynamicMeshes/UAvaShapeDynamicMeshBase
- UAvaShapeDynamicMeshBase::RegisterMeshes()
- UAvaShapeConeDynamicMesh::RegisterMeshes()
- UAvaShapeCubeDynamicMesh::RegisterMeshes()
- UAvaShapeSphereDynamicMesh::RegisterMeshes()
- UAvaShapeTorusDynamicMesh::RegisterMeshes()
References
| Module | AvalancheShapes |
| Header | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheShapes/Public/DynamicMeshes/AvaShapeDynMeshBase.h |
| Include | #include "DynamicMeshes/AvaShapeDynMeshBase.h" |
virtual void RegisterMeshes()
Remarks
Override this in child classes, to register new meshes