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API > API/Plugins > API/Plugins/AvalancheShapes > API/Plugins/AvalancheShapes/DynamicMeshes > API/Plugins/AvalancheShapes/DynamicMeshes/UAvaShapeDynamicMeshBase
- UObject::PostLoad()
- UActorComponent::PostLoad()
- UAvaShapeDynamicMeshBase::PostLoad()
- UAvaShape2DDynMeshBase::PostLoad()
References
| Module | AvalancheShapes |
| Header | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheShapes/Public/DynamicMeshes/AvaShapeDynMeshBase.h |
| Include | #include "DynamicMeshes/AvaShapeDynMeshBase.h" |
| Source | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheShapes/Private/DynamicMeshes/AvaShapeDynMeshBase.cpp |
virtual void PostLoad()
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.