Navigation
API > API/Plugins > API/Plugins/AvalancheShapes > API/Plugins/AvalancheShapes/DynamicMeshes
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- UAvaShapeDynamicMeshBase
- UAvaShape3DDynMeshBase
- UAvaShapeConeDynamicMesh
References
| Module | AvalancheShapes |
| Header | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheShapes/Public/DynamicMeshes/AvaShapeConeDynMesh.h |
| Include | #include "DynamicMeshes/AvaShapeConeDynMesh.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup="Shape", BlueprintType, CustomConstructor, Within=AvaShapeActor)
class UAvaShapeConeDynamicMesh : public UAvaShape3DDynMeshBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | AngleDegree | Represents the base angle in degree for the cone | |
| uint8 | NumSides | The number of sides around the base of the cone. | |
| float | StartDegree | Represents the starting angle in degree for the cone | |
| float | TopRadius | The ratio for the radius of the cone top |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAvaShapeConeDynamicMesh
(
const FVector& InSize, |
Functions
Overridden from UAvaShapeDynamicMeshBase
| Type | Name | Description | |
|---|---|---|---|
| bool | CreateMesh
(
FAvaShapeMesh& InMesh |
Override this in child classes to create the mesh if it's visible | |
| bool | CreateUVs
(
FAvaShapeMesh& InMesh, |
Override this in child classes when you create UV for a specific mesh | |
| const FString & | GetMeshName () |
Get the name of the shape | |
| bool | IsMeshVisible
(
int32 MeshIndex |
Override this in child classes, called before creating mesh if visible | |
| void | Override this in child classes, to register new meshes |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
Constants
| Name | Description |
|---|---|
| MaxNumSides | |
| MESH_INDEX_BOTTOM | |
| MESH_INDEX_END | |
| MESH_INDEX_START | |
| MESH_INDEX_TOP | |
| MeshName | |
| MinNumSides |