Navigation
API > API/Plugins > API/Plugins/AvalancheShapes > API/Plugins/AvalancheShapes/DynamicMeshes
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- UAvaShapeDynamicMeshBase
- UAvaShape2DDynMeshBase
- UAvaShapeChevronDynamicMesh
References
| Module | AvalancheShapes |
| Header | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheShapes/Public/DynamicMeshes/AvaShapeChevronDynMesh.h |
| Include | #include "DynamicMeshes/AvaShapeChevronDynMesh.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup="Shape", BlueprintType, CustomConstructor, Within=AvaShapeActor)
class UAvaShapeChevronDynamicMesh : public UAvaShape2DDynMeshBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | RatioChevron | Represents the ratio for the chevron size |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAvaShapeChevronDynamicMesh
(
const FVector2D& Size2D, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| float | |||
| void | |||
| void | SetRatioChevron
(
float InRatio |
Overridden from UAvaShapeDynamicMeshBase
| Type | Name | Description | |
|---|---|---|---|
| bool | CreateMesh
(
FAvaShapeMesh& InMesh |
Creates the mesh and updates the local snap points. | |
| const FString & | GetMeshName () |
Get the name of the shape | |
| bool | IsMeshVisible
(
int32 MeshIndex |
Override this in child classes, called before creating mesh if visible |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
Constants
| Name | Description |
|---|---|
| MeshName |