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API > API/Plugins > API/Plugins/AvalancheShapes > API/Plugins/AvalancheShapes/DynamicMeshes > API/Plugins/AvalancheShapes/DynamicMeshes/UAvaShape3DDynMeshBase > API/Plugins/AvalancheShapes/DynamicMeshes/UAvaShape3DDynMeshBase/AddTriangle
References
| Module | AvalancheShapes |
| Header | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheShapes/Public/DynamicMeshes/AvaShape3DDynMeshBase.h |
| Include | #include "DynamicMeshes/AvaShape3DDynMeshBase.h" |
| Source | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheShapes/Private/DynamicMeshes/AvaShape3DDynMeshBase.cpp |
void AddTriangle
(
FAvaShapeMesh & InMesh,
int32 A,
int32 B,
int32 C
)
Remarks
Adds a triangle based on valid indexes